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Post by Louise Karczmarz on Sept 9, 2004 15:20:44 GMT -5
Do you have any suggestions of things that have been done wrong with other games (without mentioning names) so that we can improve the game?
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Post by Louise Karczmarz on Sept 15, 2004 3:47:30 GMT -5
Ok. I will start this one off.... I cannot really do this without mentioning names, I'm sorry. It annoyed me that after 13 odd years of selling a frankly massive collection of modern world of darkness books, white wolf decided to bring out all of the 'end of the world' books in one month then stop selling everything they sold previously. Not a cat in hells chance that a person with a low income could think about affording to buy the end of the world stuff in such a short period of time - let alone complete any collections that were missing books. My local store stopped stocking White Wolf when they heard the news, they thought the company was going bust!
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Post by Louise Karczmarz on Sept 15, 2004 4:15:14 GMT -5
Continuation on the same theme.... Several games have created a first edition, released a book or books for each of the major groups within their story and then gone on to create and 2ndm 3rd. 4th edition. Mostly this is to correct mistakes made in previous editions and to update the style of the book for the times....Online chat's based around the games will only accept rules from the latest edition and just enough is changed to make it awkward to play if you don't have the latest edition. This annoys me.... why could the company not have taken that little bit more time to write the first edition and saved the players £20 a go on getting the new versions?
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Post by Dyslexic_fool on Sept 15, 2004 5:03:05 GMT -5
And £20 is approx the price of one book, if they then rerelease 10 or 20 books, then it can become much too expensive for people to get what they want
Cheers
Trev
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Post by Louise Karczmarz on Sept 15, 2004 5:48:55 GMT -5
Yes. when there are at least 5 or 6 core books all of which go through at least two revisions and new supporting books come out to update to the latest edition..... it would be at least 10 or 20 new books.
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Post by Louise Karczmarz on Sept 15, 2004 5:53:15 GMT -5
A point that someone else made to me and I agree with is the flaw in the system that you can gain 6, 7, 8 or more sucesses to hit something and then roll 0 damage. Is it just us, or is it unrealistic to think that something that hit that well would do some damage?
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Post by MarkL on Sept 15, 2004 10:20:36 GMT -5
just becasue you make contact with something doesnt mean you've damaged it... well at least TSR took about 10 yrs between editions of dungeons and dragons.
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Post by louise on Sept 15, 2004 10:33:48 GMT -5
I don't know if I agree.. but I am thinking from the POV that something going at that speed that was aimed well enough to have hit so sucessfully would at the very least bruise someone. It wouldn't be automatic, the other person would still have dodge, it just seems flawed in some way. I am not debating though what the rules Are, just that I believe them to be flawed.
You're right, D&D did put a bigger gap between one version and the next, but heck, did you see the number of books they brought out in the first edition? They really didn't need to make a second for quite some time.
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Post by Louise Karczmarz on Sept 16, 2004 6:19:25 GMT -5
I guess as a player I believe that the lack of clear guidelines of how to deal with the crossover between werewolf and vampire in white wolf got my goat a bit. There are disciplines that rely on working against someone's courage or self control.... werewolves have neither. While it is easy to speculate what they might be replaced with, it is nowhere written. This was a lazy lapse on their part because they've had three editions and Still not addressed the problem. They even opened their own chat where they could have easily seen that the problem existed.
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Post by MarkL on Sept 16, 2004 8:12:19 GMT -5
WoD should have published a book just on crossover.
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Post by Louise Karczmarz on Sept 16, 2004 8:17:10 GMT -5
Do you think that this would be the optimum solution, or as a player would you have prefered they were published together in less detail then worked outwards like Exalted?
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Post by MarkL on Sept 17, 2004 10:10:25 GMT -5
Honestly.. a book dedicated to just cross over would be a good idea the more i think about it.
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Post by Louise Karczmarz on Sept 17, 2004 11:25:27 GMT -5
Taking it out of white wolf context for a moment, would you not as a player think it was a bit of a rip off if you had bought a core book for every game, all of their smaller connective books to have to buy another book that just dealt with the crossover element of the game? Surely, when they were writing the game and set everyone up as enemies for each other, they would have thought hey.... they might actually need to know how they interact with one another in important areas like combat?
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Post by MarkL on Sept 17, 2004 12:02:39 GMT -5
problem with WW is they made too many books .. many of those books didnt need to be written but yet they forgot an important book that being on crossover... htey had thier priorities wrong on some accounts.
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Post by Louise Karczmarz on Sept 18, 2004 13:25:53 GMT -5
That's a whole seperate problem though....there are so many potential customers knowing what the majority of people would want to know is next to impossible.
How much would you want to know?
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