|
Post by MarkL on Sept 18, 2004 14:25:40 GMT -5
one of the things I've been thinking about with the little home grown game I'm working on is hit points.. how to incorporate racial potential and individual endurance/stamina etc... this sort of goes to a seperate topic of how realistic is too realistic that it becomes micro managing.
|
|
|
Post by Dyslexic_fool on Sept 19, 2004 3:05:57 GMT -5
yes, in te Terra celeste character creation system, and combat systems, there are so far a few ways to take into account the caracters phisical prowess/constitution into the amount of damage he or she can take, this is still under construction as to its final form, but we are also trying to make it not overly complicated, but with racial ajustments also factored in,
I am sorry that at this time (stupid o clock in the morning) I cant be more specific, but I would appreciate other peoples views how complex they like to have rules like this
Cheers
Trev
|
|
|
Post by Louise Karczmarz on Sept 19, 2004 6:41:37 GMT -5
It's ok Trev. At this stage we really shouldn't be too specific. As a fair test it'd be good to know what people like/dislike before the concepts of the actual game are introduced.
On the hit points discussion it would be great to know what the favourite and worst systems created for that were and why?
|
|
Bogof
Tea Boy/Girl
Posts: 53
|
Post by Bogof on Sept 19, 2004 7:33:25 GMT -5
Taking into account live roleplaying as well as table top, most seem to like simple calculations, after all, you want to spend time playing and not working out complicated mathematical formulas. At some point I'd like to see what sort of calculations for combat are used.
|
|
|
Post by MarkL on Sept 20, 2004 21:27:41 GMT -5
i theorize that explaining the math in a barney way and having all the real math happen on the front end will let the HP system have some depth without being a continued need for trigonometry.
|
|
|
Post by Louise on Sept 22, 2004 7:40:47 GMT -5
What do you mean mark?
|
|
|
Post by MarkL on Sept 22, 2004 10:30:03 GMT -5
I've been thinking alot lately about how a system explains the math that goes into making a character.. how simple are the explinations... how much math is involved.
systems that take into account multiple factors for calculating HPs or to hit or damage rolls tend to use more math then ones that dont... though not all the time.. well.. for stats and hps and such if the roles are written so a 10 yr old can understand them and post creation only a few little things have to be changed to account for lvl advancement.. i think that is better then having more math post creation then at creation.
|
|
|
Post by louise on Sept 23, 2004 6:58:44 GMT -5
Well...... I think I follow....
Hit points kind of divides in two. The system for how many hit points someone has and the way in which damage is applied to those hit points.
Could someone more familiar with D&D remind me of the hit point system they have please?
|
|
|
Post by MarkL on Sept 23, 2004 12:23:21 GMT -5
D&D you get a dice roll.. the die you use is based on your character class.. you get a constitution bonus per lvl to your hps.
|
|
|
Post by MadJim on Sept 24, 2004 13:08:20 GMT -5
Yeah AD&D D&D D20 system what ever uses a system for hit points that means your characters soon become almost unstoppable by the weaker creatures you face when you where Lvl 1. Which means you end up with a very high fantasy world where Hero's and PC alike have 100's of hit points and no particular hit locations, which is another thing that makes the D&D system very unrealistic. It does make combat very quick and easy but I feel way to fare from reality for my liking. The HP system in D&D is one of my biggest gripes with the system.
|
|
|
Post by MarkL on Sept 26, 2004 17:37:38 GMT -5
yeah d and d is rather unrealsitic that way.. it's ashame they didnt work on updating that in d20.
|
|
|
Post by Louise Karczmarz on Sept 27, 2004 8:39:23 GMT -5
People have mentioned other smaller games that they have played, how do their hit point systems differ from the two largest ones?
|
|
Bogof
Tea Boy/Girl
Posts: 53
|
Post by Bogof on Sept 27, 2004 13:16:57 GMT -5
Not by much I'm afraid. I can't remember much about how Warhammer dealt with it, I'll see if I still have the hardback book somewhere, or seeing an old character sheet should remind me.
|
|
|
Post by MarkL on Sept 27, 2004 17:09:26 GMT -5
well.. i will say that there are more then two big games.. Gurps uses a point system where you buy hps, so does shadow run. i perfer a point system to a dice roll myself.. i like classless systems but class systems have more ambiance to them.
Gurps is as big as d and d or palladium or WoD. Actually palladium is larger then WoD. fasa was too before thier restructuring financially.
|
|
|
Post by Louise Karczmarz on Sept 29, 2004 6:21:24 GMT -5
What do you mean by buying hit points? Do you do it with experience points during the game?
I have a gurps book here someplace, the one they did for discworld. I have heard of palladium, but I don't have any of their books or know anyone locally who plays in the system.
Has anyone taken a look at the new WoD books? I have heard they've completely revamped the system including hitpoints. From what I heard it seems to be worse than the original system, but I may just be stuck in my ways. What do you think of it?
|
|