|
Post by Louise Karczmarz on Sept 19, 2004 7:24:14 GMT -5
I think they are about 100 pages with illustrations at slightly wider than a standard paperback.... the chronicles of the black labyrinth etc...
|
|
|
Post by MarkL on Sept 19, 2004 7:39:11 GMT -5
revelations of the dark mother is 65 pgs but wow I didnt realize the book of nod was 132 pgs!!
|
|
|
Post by Louise Karczmarz on Sept 20, 2004 17:04:52 GMT -5
They seem small because they're smaller than a4, but really, they do cram alot in there. I am not sure I like the style of them as a religious book. I guess with the book of nod and chronicles of the black labyrith etc it makes sense for them to be looked on slightly from the researchers pov..... but I think if it were a recognised and well known/respected religion in a world, then you'd have literally the book they study and worship from.... maybe missing some pages here and there, with a brief ooc section on how the book fits into the world?
|
|
|
Post by MarkL on Sept 20, 2004 17:12:04 GMT -5
sounds good as long as it gives good aubiance for the religion... make more then playing a cleric or a priest a guy with powers.
|
|
|
Post by Louise Karczmarz on Sept 20, 2004 17:19:43 GMT -5
aye.. of course. there would be little reason to write a book for it if it was nothing more than a list of their powers.
|
|
|
Post by MarkL on Sept 20, 2004 21:23:34 GMT -5
well.. yeah.
|
|
|
Post by MarkL on Sept 27, 2004 20:14:15 GMT -5
which is sort of what i'm getting at ... to many fantasy games have no real substance to thier religions other then god names and powers.
|
|
|
Post by Louise Karczmarz on Sept 29, 2004 7:11:40 GMT -5
Therein lies the problem: How do you create a realisitic feeling to a world without mapping it in the kind of detail that would be expensive to buy?
And, if you do say hang it with the expense, lets do it justice and do it in the kind of detail you appear to want (not singling you out, so do I) what percentage of the people you are writing for would want that?
It is not only religion.... very few worlds I have had a look at give a accurate feel of a region, the numbers, spread of different races, the prevalence of particular religions, detailed maps or pictures of different types of housing and dress.... it is largely left up to the storyteller to come up with these things. Maybe it should be... but there are those out there who get involved in a tale and don't just want the vague - So and so might be the daughter of x,y, or z and may well be plotting to take over the world. They are the storyteller, they want the facts.... so that when they do run their chronicles they won't have to start over when the players come back with a copy of the 64th edition to let them know that it wasn't so.! Maybe I'm fussy.
|
|
|
Post by MarkL on Sept 29, 2004 7:23:56 GMT -5
Very true indeed... WW did a good job on explaining the impact of religion in the beginning of DA vampire.. but no fantasy game has every really done it well.. which is ashame. forgotten realms made feeble attempts at best.. sigh. the big issue is in many cases is they put out 4 50 page books instead of 1 200 page book which would ultimately be cheaper but not as good a profit margin for the company.
|
|
|
Post by Louise Karczmarz on Sept 29, 2004 8:06:26 GMT -5
Is it really all about profit margins?
I mean... well, if you had say 4 major religions (to cover your 50 page -200 page book thing) and each one of them would be followed by very different kinds of people. Someone may begrudge having to buy information about all 4 when for less they could buy the 50 page version with only the religion they are interested in?
I can also see that the company could take advantage of this and make each 50 page book more expensive than they'd ever sell the 200 pages worth of information if it were all in one place.
|
|
|
Post by MarkL on Sept 30, 2004 1:47:26 GMT -5
it could probably go both ways.. but i'm cynical about it and i see the companies out to make a buck not to be more accommidating.
|
|
|
Post by Louise Karczmarz on Oct 2, 2004 13:38:35 GMT -5
Taking this assumption in mind... the only way I can think around it, regardless of what section of a game we are considering is this....
To avoid people believing they are being ripped off by having to buy all of the religions instead of one, then they would have to exist as single books. To avoid people feeling they are being ripped off by having to buy all of the single books, a single book with them all in has to exist. If both exist, the comparative prices have to be the same. All of the single books would have to add up to the price of the one. Does this make sense, is it agreeable as a notion?
|
|
|
Post by MarkL on Oct 2, 2004 19:17:50 GMT -5
that would work nicely.. giving people choices is a good thing.
|
|
|
Post by Louise Karczmarz on Oct 3, 2004 15:43:40 GMT -5
Ok... one down. Next... ?
|
|
|
Post by Dyslexic_fool on Oct 4, 2004 11:20:44 GMT -5
Having said that It might be a good idea to make it slightly cheaper than buying each seperately, to encourage people to buy the full book
But only make the difference in price a pound/dollar or two, so those that want them all and want to buy them all at the same time, can save themselves a little, but those that cant afford to buy all at once dont feel they are being ripped off
|
|