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armour
Sept 22, 2004 7:36:27 GMT -5
Post by Louise on Sept 22, 2004 7:36:27 GMT -5
Every system is allowed a few mistakes, that's what they create the second editions for - j/k. Still, as long as they can be recognised as mistakes and avoided by other game creators, it's fine.
I agree that armour would not make you any more difficult to hit, they take away from the damage that you would take by being hit.
What kind of level of information about armour would you like to see in a main book? (1. just the basics, whatever stats they have, whatever rules apply to using them 2. Rules/stats, some guidelines as to how common/rare they are 3. Everything prior, plus price guides and notes on racial preferences for armour. 4. Everything prior, pictures of the different styles of unusual armour and lists of possible 'magical' armour. )
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armour
Sept 22, 2004 10:32:49 GMT -5
Post by MarkL on Sept 22, 2004 10:32:49 GMT -5
well.. do you use a general damage roll or do you damage different parts of the body individually.. if the latter is true then you need to give specific ac stats for each armor peice type... if your really going for aumbiance also include how hard it is to get a certain armor type.. availability of metals etc.. for commerce.
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armour
Sept 22, 2004 11:01:16 GMT -5
Post by Louise Karczmarz on Sept 22, 2004 11:01:16 GMT -5
1,2,3, or 4th option was that mark?
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Bogof
Tea Boy/Girl
Posts: 53
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armour
Sept 22, 2004 15:10:01 GMT -5
Post by Bogof on Sept 22, 2004 15:10:01 GMT -5
I'd say a probable 3.
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armour
Sept 22, 2004 15:16:29 GMT -5
Post by MarkL on Sept 22, 2004 15:16:29 GMT -5
Probably 3.. I didnt count.
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armour
Sept 23, 2004 6:37:17 GMT -5
Post by Louise on Sept 23, 2004 6:37:17 GMT -5
So that would be the basics, whatever stats they have, whatever rules apply to using them. Some guidelines as to how common/rare they are plus price guides and notes on racial preferences for armour in the main book.
With that option, the main book would not list any magical armour or contain pictures of any rare types of armour.
Would you want to see all of the types of armour in existence in that kind of detail in the main book, or would you have less of each kind but a broader range?
Also, in total, how many pages does armour generally cover in the core books? I have white wolf ones, but I don't have D&D or other systems.
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armour
Sept 23, 2004 12:21:27 GMT -5
Post by MarkL on Sept 23, 2004 12:21:27 GMT -5
well.. paladium has a whole book on medevil armor and weapons so that says something about just how detailed it can be. true the main book only needs to basic.. but some book somewhere should go more into for better setting knowledge.
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Bogof
Tea Boy/Girl
Posts: 53
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armour
Sept 23, 2004 14:59:53 GMT -5
Post by Bogof on Sept 23, 2004 14:59:53 GMT -5
Yes, the main book on D&D and AD&D and Warhammer Fantasy Roleplay (might still have that rulebook somewhere) took quite a chunk of all items in the game world. For armour though it was about 10-20 pages of tables of the different armours, they put what types of armours races wore in the racial descriptions.
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armour
Sept 23, 2004 19:21:15 GMT -5
Post by MarkL on Sept 23, 2004 19:21:15 GMT -5
this that might be cool is giving each body part a different armor value so people can mix and match armor.
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armour
Sept 29, 2004 7:03:14 GMT -5
Post by Louise Karczmarz on Sept 29, 2004 7:03:14 GMT -5
It makes sense to have a seperate book for armour and weapons at some point- people will get bored with the x number of ones in the main book.... and because all the basics are covered in the main book, no one would Have to pick it up to play. Ok, you've lost me on assigning armour values to different bits of the body, surely it's the armour itself and not the body part that would determine the level of armour? Or do you mean that each location should be able to be armoured seperately so someone could wear leather greaves and a chainmail vest etc?
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armour
Sept 30, 2004 1:48:08 GMT -5
Post by MarkL on Sept 30, 2004 1:48:08 GMT -5
the latter yes.
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armour
Oct 7, 2004 5:12:01 GMT -5
Post by Dyslexic_fool on Oct 7, 2004 5:12:01 GMT -5
would you therefore like to see some system for location hitting?
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Bogof
Tea Boy/Girl
Posts: 53
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armour
Oct 7, 2004 12:09:10 GMT -5
Post by Bogof on Oct 7, 2004 12:09:10 GMT -5
That would be good, its so abstract if you only get a roll to say you hit somewhere on the oppoenent rather than allowing a player to aim more, increasing the chance of hitting a choice spot but reducing the overall chance to hit.
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armour
Oct 19, 2004 7:15:47 GMT -5
Post by Louise on Oct 19, 2004 7:15:47 GMT -5
So.... If I am following this right to recap so far....
You would like hit locations rather than just an overall body hit count.
That being so, you would like to be able to aim for a specific location, with varying difficulties depending on how easy/difficult it would be to hit those locations.
Armour to fit into that would have to be split down into categories like helm, greaves, jerkin, breastplate etc... allowing a character to wear leather places they need more flexibility and say chain in places more likely to be hit with arrows..... etc....(also so characters with less cash could snatch armour from corpses and make their own piecemeal armour. )
In the main book, a few examples of each different kind of the most readily available armour with their statistics would be provided (up to 2 pages a4 of tables say....? or would you want more or less? )
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Bogof
Tea Boy/Girl
Posts: 53
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armour
Oct 19, 2004 12:07:57 GMT -5
Post by Bogof on Oct 19, 2004 12:07:57 GMT -5
Sounds about right for the basic manual.
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